All 3 hydras have 63 hp in the screenshot. I also cycled through and screenshot the health of each hydra between the ticks of hp regen. Once plague wore off, I used a stopwatch to time how long it took to regen 10 hp. So all the hydras were taking the same damage at the same milli/microsecond. This was the easiest way because Plague ignores armor and deals damage by synchronous time ticks. I used a Defiler's Plague to bring 3 hydras down to 1 hp each. I placed 1 hydra on plain terrain, 1 hydra on creep, and I burrowed 1 hydra. (But since there's no in-built clock, it doesn't really matter.) In Fastest game speed, one real second is 1.4 game seconds. I made a custom game in Brood War 1.16.1 (bonus points if you can name the map by the screenshots). In comparison to SC2, the hp regen rate is the same, regardless of whether the unit is on plain terrain, on creep or burrowed. Zerg units and buildings regenerate at the flat rate of approximately
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